Maxarodenfoe

Maxarodenfoe Hadrojassic Jagrafess the 3rd
Halfling Sorcerer 1
NG Small humanoid (halfling)
Init +4; Senses Perception +2


Defense


AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 8 (1d6+2)
Fort +2, Ref +3, Will +3; +2 vs. fear


Offense


Speed 20 ft.
Melee dagger -2 (1d3-3/19-20/×2) and
   morningstar -2 (1d6-3/×2) and
   unarmed strike -2 (1d2-3/×2)
Ranged heavy crossbow +3 (1d8/19-20/×2) and
   sling +3 (1d3-3/×2)
Sorcerer Spells Known (CL 1st; concentration +6):
1st (5/day)—magic missile, color spray (DC 16)
0 (at will)—touch of fatigue (DC 15), flare (DC 15), daze (DC 15), jolt


Statistics


Str 5, Dex 15, Con 12, Int 12, Wis 10, Cha 20
Base Atk +0; CMB -4; CMD 8
Feats Combat Casting, Eschew Materials
Traits ascendant recollection, reactionary
Skills Acrobatics +4 (+0 jump), Bluff +9, Climb -1, Intimidate +9, Perception +2, Spellcraft +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Goblin, Halfling
SQ bloodlines (stormborn), fearless, thunderstaff
Other Gear Crossbow bolts (10), Dagger, Heavy crossbow, Morningstar, Sling, Sling bullets (10), 238 GP, 9 SP


TRACKED RESOURCES


Crossbow bolts - 0/10
Dagger - 0/1
Sling bullets - 0/10
Thunderstaff (Shock 1 rds) (8/day) (Sp) - 0/8


Special Abilities


Ascendant Recollection Your sorcerer level is considered to be 1 level higher when determining the effects of your 1st-level bloodline power.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 racial bonus vs Fear saves.
Stormborn +1 DC for [electricity] and [sonic] spells.
Thunderstaff (Shock 1 rds) (8/day) (Sp) Touch a weapon to grant the Shock power for 1 rds.

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