Xeno

Xeno
Human Fighter 1
CG Medium humanoid (human)
Init +3; Senses Perception -1


Defense


AC 19, touch 13, flat-footed 16 (+4 armor, +2 shield, +3 Dex)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +0; +2 trait bonus vs. divinaton effects


Offense


Speed 30 ft.
Melee heavy shield bash +5 (1d4+4/×2) and
   chakram +5 (1d8+4/×2) and
   chakram +5 (1d8+4/×2) and
   chakram +5 (1d8+4/×2) and
   chakram +5 (1d8+4/×2) and
   chakram +5 (1d8+4/×2) and
   greatclub +5 (1d10+6/×2) and
   longspear +5 (1d8+6/×3) and
   trident +5 (1d8+4/×2) and
   trident +5 (1d8+4/×2) and
   unarmed strike +5 (1d3+4/×2)
Ranged wooden throwing shield +0 (1d6+4/×2)


Statistics


Str 18, Dex 17, Con 14, Int 8, Wis 8, Cha 7
Base Atk +1; CMB +5; CMD 18
Feats Charging Hurler, Point-Blank Shot, Weapon Focus (chakram)
Traits carefully hidden, strong arm, supple wrist
Skills Knowledge (dungeoneering) +3, Ride +3
Languages Common
Other Gear Chain shirt, Throwing Heavy wooden shield, Chakram, Chakram, Chakram, Chakram, Chakram, Greatclub, Longspear, Trident, Trident, 98 GP


TRACKED RESOURCES


Chakram - 0/1
Chakram - 0/1
Chakram - 0/1
Chakram - 0/1
Chakram - 0/1
Strong Arm, Supple Wrist (1/round) - 0/1
Trident - 0/1
Trident - 0/1
Wooden throwing shield (Throwing) - 0/1


Special Abilities


Carefully Hidden You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.
Charging Hurler May use charge rules to make thrown weapon attack
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Strong Arm, Supple Wrist (1/round) When move 10 ft before attack, add +10 ft to rng increment of thrown wep.

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