Ragnor

Ragnor Freebeard
Dwarf Warpriest 1
CN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +2


Defense


AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +4; +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training; SR 6, magic resistant


Offense


Speed 20 ft.
Melee dwarven dorn-dergar +5 (1d10+4/×2) and
   gauntlet (from armor) +3 (1d3+3/×2) and
   greataxe +3 (1d12+4/×3) and
   spiked gauntlet +3 (1d4+3/×2) and
   unarmed strike +3 (1d3+3/×2)
Ranged shoanti bola +1 (1d4+3/×2)
Special Attacks hatred
Warpriest Spells Prepared (CL 1st; concentration +3):


Statistics


Str 16, Dex 13, Con 12, Int 13, Wis 14, Cha 10
Base Atk +0; CMB +3; CMD 14
Feats Combat Expertise, Weapon Focus (dwarven dorn-dergar)
Traits glory of old, tunnel fighter
Skills Climb +2, Ride +0, Sense Motive +6
Languages Common, Dwarven, Undercommon
SQ agile feet, aura, blessings, greed, liberation, Sacred Weapon, blessings (liberation blessing, travel blessing), slow and steady, spontaneous casting, stability, stonecunning
Other Gear Chainmail, Bola, shoanti, Dwarven dorn-dergar, Greataxe, Spiked gauntlet, 60 GP


TRACKED RESOURCES


Blessings (3/day) (Su) - 0/3
Bola, shoanti - 0/1
Sacred Weapon (1 rounds/day) (Su) - 0/1


Special Abilities


Agile Feet (Su) As a free action, ignore difficult terrain penalties for 1 rd.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Blessings (3/day) (Su) A warpriest’s deity influences his alignment, what magic he can perform, his values, and how others see him. Each warpriest can select two blessings from among those granted by his deity (each deity grants the blessings tied to its domains). A warpri
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Liberation (Su) As a swift action, gain freedom of movement for 1 rd.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Slow and Steady Your base speed is never modified by encumbrance.
Spell Resistance (6) You have Spell Resistance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Tunnel Fighter +2 Initiative and +1 critical damage while underground.

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